Project Oneiro
About
Embark on an adventure in Project Oneiro, where players navigate through interactive puzzles and challenges. As my first time diving into Unreal Engine development, I encountered initial difficulties with feature usability. Time constraints prevented immediate adjustments, but in hindsight, I recognize the need to enhance code dynamism by integrating more events and minimizing casting.
Project Info
- Role: Game Programmer
- Team Size: 17
- Project Duration: 6 Weeks
- Engine: Unreal Engine
- 20th of January 2024
My contributions
Snap Component
Laser Rotation
features I also made
- Element machine
What I learned from this project
Throughout this project, I learned that having more developers isn't always better. It became challenging to track who was responsible for what and why. Moving forward, I want to focus on ensuring that everyone is contributing effectively to tasks that are necessary for the project's success, and improving my object-oriented coding skills for better reusability.