Marble Blast Silver
About
Marble Blast Silver is a 3D infinite parkour game.
Project Info
- Role: Game Programmer
- Team size: Only me
- Project Duration: 4 Weeks
- Engine: Unity C#
- Completion Date: 12th of April 2023
My contributions
Level Generation
When thinking of a parkour game I was interested in the challenge infinite level generation. In the end it turned out to be good and easy to use.
View scriptCustom Editors
When creating the level segments, I found it annoying to constantly manually move all the required items into the list. To streamline this process, I implemented a custom editor feature with a button that automatically fetches all items within the prefab. In the end it took more time than it saved, but I learned a lot from it.
View script
Camera Controller
When I began developing this game, I saw it as a rewarding challenge to create a camera controller without relying on Cinemachine. In the end it turned out quite well.
View scriptfeatures I also made
- Difficulty scaling
- Movement
- Sensitivity slider
View project on GitHub
What I learned from this project
When creating this project I learned a lot about custom editors and Unity physics and Event Dispatchers.