Marble Blast Silver


About

Marble Blast Silver is a 3D infinite parkour game.

Project Info

  • Role: Game Programmer
  • Team size: Only me
  • Project Duration: 4 Weeks
  • Engine: Unity C#
  • Completion Date: 12th of April 2023

My contributions


Level Generation


When thinking of a parkour game I was interested in the challenge infinite level generation. In the end it turned out to be good and easy to use.

View script

Custom Editors

When creating the level segments, I found it annoying to constantly manually move all the required items into the list. To streamline this process, I implemented a custom editor feature with a button that automatically fetches all items within the prefab. In the end it took more time than it saved, but I learned a lot from it.








View script

Camera Controller


When I began developing this game, I saw it as a rewarding challenge to create a camera controller without relying on Cinemachine. In the end it turned out quite well.

View script

features I also made

  • Difficulty scaling
  • Movement
  • Sensitivity slider

View project on GitHub

What I learned from this project

When creating this project I learned a lot about custom editors and Unity physics and Event Dispatchers.